Friday, January 15, 2016

When all Students can AccessTechnology



One of the challenges to utilizing technology in the classroom is if the students must share technology. As mentioned in an earlier post, ensuring that all children have some type of tablet in their hands is a huge commitment, but one that is increasingly necessary. My last blog talk about efficiency benefits--this one was just plain fun practice.

A teacher can set up a Kahoot! game with any quiz material (or choose Public Kahoots and take advantage of the quizzes created by other teachers--there are hundreds)! Once the teacher has selected or created the quiz, the website provides a game pin. Each student logs in and when they choose their answers, the percentage of correct answers is displayed.


The questions are displayed on the screen and four choices are given for the answer. Students choose the correct answer by clicking on the correct shape/color on their tablet. When all students have answered, they correct answer and percent correct will display.




It is instant feedback for both the student and the teacher! The students enjoyed trying to beat me!

Check it out! Kahoot!




Question: In thinking about how you will plan to integrate technology to enhance learning, is this an effective tool?

6 comments:

  1. You asked, "Question: In thinking about how you will plan to integrate technology to enhance learning, is this an effective tool?" I believe that if the teacher chooses a tool that the students then can use it then becomes a more hands-on experience. It is not about the tool but the lesson or the teacher's expected outcome for the students. Students driven learning is also the way of the 21st Century student. The technology is a part of the integration. Technology also allows for a blended learning classroom as well and can meet the needs of our different learners.

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    1. Ah! It is all about the learning objective or outcome. If a teacher keeps the objective in mind, it is a guide to determine if the technology enhances or distracts from learning.

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  2. The downside of Kahoot is the revealing of each student's status and their answers. It seems that everyone may know who did well and who did not. It also seems to create some competitiveness that may some students may not respond well to.

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    1. I am not a big fan of too much competition in the classroom. Some children can never compete. I was watching this closely as I observed. It was interesting because every single student was so excited to play. Only the top scores appeared, but no one seemed to mind if they were not on the list--which I thought was interesting. They were most interested if the top three students could beat me. I was amused. I am not sure what the difference was--good classroom community? These children had been in the same class for years and acted much like siblings, but were supportive of each other in learning. Or was it just the joy of using technology? Not sure.

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  3. I think it can be an effective tool. I'm not sure that it is one I would want to use. I think a game the involves more than just seeing what your percentage of correct answers are. But, I have used this in classes that I am a student in before and it was more motivating than just a paper and pencil test, and it seems pretty easy to set up and get going and to grade, so I understand how it would be really useful for the teacher. If it came down to a normal pencil and paper test, or this, I would chose this.

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    1. I agree with all points. I did like that the students got instant feedback on their answers (correct or incorrect). The fast grading and instant overall assessment would be useful. As a college instructor it would be useful just to stop and check on concepts at various points in the lesson. Is anyone listening? I often wondered. :-)

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